Stack Using Linked ListCode CrazeMar 19, 20231 min read#include <stdio.h>#include<stdlib.h>#include<math.h>#define size 5int top=-1;void push(void);void pop(void);void peek_top(void);void isEmpty(void);void isFull(void);void display(void);struct stack{ int data; struct node *next;};struct stack *head=0;void main() { int c,e; do{ switch(c) { case 1: push(); break; case 2: pop(); break; case 3: peek_top(); break; case 4: isEmpty(); break; case 5: isFull(); break; case 6: display(); break; case 7: printf("\n----Exit from program successfully----"); printf("\n--------------Thank you--------------"); exit(0); } printf("\n1 : Push\n2 : Pop\n3 : Peek\n4 : isEmpty\n5 : isFull\n6 : Display\n7 : Exit"); printf("\nEnter your choice : "); scanf("%d",&c); }while(c); }void push(){ struct stack *newnode,*temp; if(top<size) { newnode=(struct stack *)malloc(sizeof(struct stack)); printf("\nEnter data : "); scanf("%d",&newnode->data); newnode->next=0; top++; if(head==0) { head=temp=newnode; } else { temp=head; while(temp->next!=0) { temp=temp->next; } temp->next=newnode; } } else { printf("\nStack is full"); }}void display(){ struct stack *temp; temp=head; while(temp!=0) { printf("--%d",temp->data); temp=temp->next; }}void pop(){ struct stack *temp,*prevnode; printf("\n\n----Deletion From End----"); temp=head; top--; while(temp->next!=0) { prevnode=temp; temp=temp->next; } if(temp==head) { head=0; } else { prevnode->next=0; } free(temp); printf("\nTop : %d",top);}void peek_top(){ struct stack *temp; temp=head; while(temp->next!=0) { temp=temp->next; } printf("\nTop : %d",top); printf("\nPeek : %d",temp->data);}void isEmpty(){ if(top==-1) { printf("\nStack is empty"); } else { printf("\nStack is not empty"); }}void isFull(){ if(top==size-1) { printf("\nStack is full"); } else { printf("\nStack is not full"); }}
#include <stdio.h>#include<stdlib.h>#include<math.h>#define size 5int top=-1;void push(void);void pop(void);void peek_top(void);void isEmpty(void);void isFull(void);void display(void);struct stack{ int data; struct node *next;};struct stack *head=0;void main() { int c,e; do{ switch(c) { case 1: push(); break; case 2: pop(); break; case 3: peek_top(); break; case 4: isEmpty(); break; case 5: isFull(); break; case 6: display(); break; case 7: printf("\n----Exit from program successfully----"); printf("\n--------------Thank you--------------"); exit(0); } printf("\n1 : Push\n2 : Pop\n3 : Peek\n4 : isEmpty\n5 : isFull\n6 : Display\n7 : Exit"); printf("\nEnter your choice : "); scanf("%d",&c); }while(c); }void push(){ struct stack *newnode,*temp; if(top<size) { newnode=(struct stack *)malloc(sizeof(struct stack)); printf("\nEnter data : "); scanf("%d",&newnode->data); newnode->next=0; top++; if(head==0) { head=temp=newnode; } else { temp=head; while(temp->next!=0) { temp=temp->next; } temp->next=newnode; } } else { printf("\nStack is full"); }}void display(){ struct stack *temp; temp=head; while(temp!=0) { printf("--%d",temp->data); temp=temp->next; }}void pop(){ struct stack *temp,*prevnode; printf("\n\n----Deletion From End----"); temp=head; top--; while(temp->next!=0) { prevnode=temp; temp=temp->next; } if(temp==head) { head=0; } else { prevnode->next=0; } free(temp); printf("\nTop : %d",top);}void peek_top(){ struct stack *temp; temp=head; while(temp->next!=0) { temp=temp->next; } printf("\nTop : %d",top); printf("\nPeek : %d",temp->data);}void isEmpty(){ if(top==-1) { printf("\nStack is empty"); } else { printf("\nStack is not empty"); }}void isFull(){ if(top==size-1) { printf("\nStack is full"); } else { printf("\nStack is not full"); }}
Stack Using QueueA stack can be implemented using two queues in C. The basic idea is to use one queue for enqueue operations and another for dequeue...
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